AI-based Game Design Patterns

Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith. AI-based Game Design Patterns. In José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius, editors, Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015. Society for the Advancement of the Science of Digital Games, 2015. [doi]

Authors

Mike Treanor

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Alexander Zook

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Mirjam P. Eladhari

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Julian Togelius

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Gillian Smith

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Michael Cook

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Tommy Thompson

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Brian Magerko

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John Levine

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Adam M. Smith

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