AI-based Game Design Patterns

Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith. AI-based Game Design Patterns. In José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius, editors, Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015. Society for the Advancement of the Science of Digital Games, 2015. [doi]

@inproceedings{TreanorZETSCTML15,
  title = {AI-based Game Design Patterns},
  author = {Mike Treanor and Alexander Zook and Mirjam P. Eladhari and Julian Togelius and Gillian Smith and Michael Cook and Tommy Thompson and Brian Magerko and John Levine and Adam M. Smith},
  year = {2015},
  url = {http://www.fdg2015.org/papers/fdg2015_paper_23.pdf},
  researchr = {https://researchr.org/publication/TreanorZETSCTML15},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015},
  editor = {José Pablo Zagal and Esther MacCallum-Stewart and Julian Togelius},
  publisher = {Society for the Advancement of the Science of Digital Games},
}