Using Semantics to Improve the Design of Game Worlds

Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker. Using Semantics to Improve the Design of Game Worlds. In Christian Darken, G. Michael Youngblood, editors, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. The AAAI Press, 2009.

@inproceedings{TutenelSBK09,
  title = {Using Semantics to Improve the Design of Game Worlds},
  author = {Tim Tutenel and Ruben Michaël Smelik and Rafael Bidarra and Klaas Jan de Kraker},
  year = {2009},
  tags = {semantics, design},
  researchr = {https://researchr.org/publication/TutenelSBK09},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA},
  editor = {Christian Darken and G. Michael Youngblood},
  publisher = {The AAAI Press},
  isbn = {978-1-57735-431-4},
}