Using Semantics to Improve the Design of Game Worlds

Tim Tutenel, Ruben Michaƫl Smelik, Rafael Bidarra, Klaas Jan de Kraker. Using Semantics to Improve the Design of Game Worlds. In Christian Darken, G. Michael Youngblood, editors, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. The AAAI Press, 2009.

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.