Floating-Point Unit Reuse in an FPGA Implementation of a Ray-Triangle Intersection Algorithm

Craig Ulmer, Adrian Javelo. Floating-Point Unit Reuse in an FPGA Implementation of a Ray-Triangle Intersection Algorithm. In Toomas P. Plaks, editor, Proceedings of the 2006 International Conference on Engineering of Reconfigurable Systems & Algorithms, ERSA 2006, Las Vegas, Nevada, USA, June 26-29, 2006. pages 93-102, CSREA Press, 2006.

Abstract

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