The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems

Luís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua. The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. In Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun Seung Yang, editors, Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Volume 9926 of Lecture Notes in Computer Science, pages 187-198, Springer, 2016. [doi]

@inproceedings{ValenteFSC16,
  title = {The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems},
  author = {Luís Valente and Bruno Feijó and Alexandre Ribeiro Silva and Esteban Clua},
  year = {2016},
  doi = {10.1007/978-3-319-46100-7_16},
  url = {http://dx.doi.org/10.1007/978-3-319-46100-7_16},
  researchr = {https://researchr.org/publication/ValenteFSC16},
  cites = {0},
  citedby = {0},
  pages = {187-198},
  booktitle = {Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings},
  editor = {Günter Wallner and Simone Kriglstein and Helmut Hlavacs and Rainer Malaka and Artur Lugmayr and Hyun Seung Yang},
  volume = {9926},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-46099-4},
}