Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: ::::Castle of Oulu 1651::::

Laura Vallius, Tomi Kujanpää, Tony Manninen. Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: ::::Castle of Oulu 1651::::. In Stefan Göbel, Rainer Malkewitz, Ido Iurgel, editors, Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006. Volume 4326 of Lecture Notes in Computer Science, pages 289-299, Springer, 2006. [doi]

Abstract

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