Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring

Simon Varvaressos, Kim Lavoie, Sébastien Gaboury, Sylvain Hallé. Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring. Computers in Entertainment, 15(1), 2017. [doi]

@article{VarvaressosLGH17,
  title = {Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring},
  author = {Simon Varvaressos and Kim Lavoie and Sébastien Gaboury and Sylvain Hallé},
  year = {2017},
  doi = {10.1145/2700529},
  url = {http://doi.acm.org/10.1145/2700529},
  researchr = {https://researchr.org/publication/VarvaressosLGH17},
  cites = {0},
  citedby = {0},
  journal = {Computers in Entertainment},
  volume = {15},
  number = {1},
}