Andreas Vasilakis, Georgios Papaioannou. +-buffer using efficient fragment culling. In John Keyser, Pedro V. Sander, Kartic Subr, Li-Yi Wei, editors, Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015. pages 129, ACM, 2015. [doi]
@inproceedings{VasilakisP15, title = {+-buffer using efficient fragment culling}, author = {Andreas Vasilakis and Georgios Papaioannou}, year = {2015}, doi = {10.1145/2699276.2721402}, url = {http://doi.acm.org/10.1145/2699276.2721402}, researchr = {https://researchr.org/publication/VasilakisP15}, cites = {0}, citedby = {0}, pages = {129}, booktitle = {Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015}, editor = {John Keyser and Pedro V. Sander and Kartic Subr and Li-Yi Wei}, publisher = {ACM}, isbn = {978-1-4503-3392-4}, }