Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR

Maurizio Vergari, Tanja Kojic, Katerina Georgieva Koleva, Stefan Hillmann, Sebastian Möller, Jan-Niklas Voigt-Antons. Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. In Jessie Y. C. Chen, Gino Fragomeni, editors, Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry - 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II. Volume 13318 of Lecture Notes in Computer Science, pages 142-152, Springer, 2022. [doi]

Authors

Maurizio Vergari

This author has not been identified. Look up 'Maurizio Vergari' in Google

Tanja Kojic

This author has not been identified. Look up 'Tanja Kojic' in Google

Katerina Georgieva Koleva

This author has not been identified. Look up 'Katerina Georgieva Koleva' in Google

Stefan Hillmann

This author has not been identified. Look up 'Stefan Hillmann' in Google

Sebastian Möller

This author has not been identified. Look up 'Sebastian Möller' in Google

Jan-Niklas Voigt-Antons

This author has not been identified. Look up 'Jan-Niklas Voigt-Antons' in Google