Environmental Affordances as a Way to Help in the Design of Videogame Worlds

Elisångela Vilar, Francisco Rebelo, Paulo Noriega, Luís Teixeira. Environmental Affordances as a Way to Help in the Design of Videogame Worlds. In Aaron Marcus, editor, Design, User Experience, and Usability. Theory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I. Volume 6769 of Lecture Notes in Computer Science, pages 323-331, Springer, 2011. [doi]

@inproceedings{VilarRNT11,
  title = {Environmental Affordances as a Way to Help in the Design of Videogame Worlds},
  author = {Elisångela Vilar and Francisco Rebelo and Paulo Noriega and Luís Teixeira},
  year = {2011},
  doi = {10.1007/978-3-642-21675-6_38},
  url = {http://dx.doi.org/10.1007/978-3-642-21675-6_38},
  tags = {design},
  researchr = {https://researchr.org/publication/VilarRNT11},
  cites = {0},
  citedby = {0},
  pages = {323-331},
  booktitle = {Design, User Experience, and Usability. Theory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I},
  editor = {Aaron Marcus},
  volume = {6769},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-21674-9},
}