Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example

Kevin Vitale, Robert G. Reynolds, John O'Shea, Xiangdong Che. Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example. In 2011 IEEE Symposium on Swarm Intelligence, SIS 2011, Paris, France, April 12-13, 2011. pages 147-155, IEEE, 2011. [doi]

@inproceedings{VitaleROC11,
  title = {Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example},
  author = {Kevin Vitale and Robert G. Reynolds and John O'Shea and Xiangdong Che},
  year = {2011},
  doi = {10.1109/SIS.2011.5952573},
  url = {http://dx.doi.org/10.1109/SIS.2011.5952573},
  researchr = {https://researchr.org/publication/VitaleROC11},
  cites = {0},
  citedby = {0},
  pages = {147-155},
  booktitle = {2011 IEEE Symposium on Swarm Intelligence, SIS 2011, Paris, France, April 12-13, 2011},
  publisher = {IEEE},
  isbn = {978-1-61284-052-9},
}