Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data

Joachim E. Vollrath, Tobias Schafhitzel, Thomas Ertl. Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data. In Raghu Machiraju, Torsten Möller, editors, Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, Boston, Massachusetts, USA, July 30-31, 2006. pages 55-58, Eurographics Association, 2006. [doi]

@inproceedings{VollrathSE06,
  title = {Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data},
  author = {Joachim E. Vollrath and Tobias Schafhitzel and Thomas Ertl},
  year = {2006},
  doi = {10.2312/VG/VG06/055-058},
  url = {http://dx.doi.org/10.2312/VG/VG06/055-058},
  researchr = {https://researchr.org/publication/VollrathSE06},
  cites = {0},
  citedby = {0},
  pages = {55-58},
  booktitle = {Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, Boston, Massachusetts, USA, July 30-31, 2006},
  editor = {Raghu Machiraju and Torsten Möller},
  publisher = {Eurographics Association},
  isbn = {3-905673-41-X},
}