Real-time bump mapped texture shading based-on hardware acceleration

Jiening Wang, Jizhou Sun. Real-time bump mapped texture shading based-on hardware acceleration. In Judith R. Brown, Yiyu Cai, editors, Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004. pages 206-209, ACM, 2004. [doi]

Abstract

Abstract is missing.