A Real-Time Fluid Rendering Method with Adaptive Surface Smoothing and Realistic Splash

Pengcheng Wang, Yong Zhang, Dehui Kong, Baocai Yin. A Real-Time Fluid Rendering Method with Adaptive Surface Smoothing and Realistic Splash. In Shipeng Li, Abdulmotaleb El-Saddik, Meng Wang, Tao Mei, Nicu Sebe, Shuicheng Yan, Richang Hong, Cathal Gurrin, editors, Advances in Multimedia Modeling, 19th International Conference, MMM 2013, Huangshan, China, January 7-9, 2013, Proceedings, Part II. Volume 7733 of Lecture Notes in Computer Science, pages 468-478, Springer, 2013. [doi]

@inproceedings{WangZKY13,
  title = {A Real-Time Fluid Rendering Method with Adaptive Surface Smoothing and Realistic Splash},
  author = {Pengcheng Wang and Yong Zhang and Dehui Kong and Baocai Yin},
  year = {2013},
  doi = {10.1007/978-3-642-35728-2_45},
  url = {http://dx.doi.org/10.1007/978-3-642-35728-2_45},
  researchr = {https://researchr.org/publication/WangZKY13},
  cites = {0},
  citedby = {0},
  pages = {468-478},
  booktitle = {Advances in Multimedia Modeling, 19th International Conference, MMM 2013, Huangshan, China, January 7-9, 2013, Proceedings, Part II},
  editor = {Shipeng Li and Abdulmotaleb El-Saddik and Meng Wang and Tao Mei and Nicu Sebe and Shuicheng Yan and Richang Hong and Cathal Gurrin},
  volume = {7733},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-35728-2},
}