Gamifying behaviour that leads to learning

Diane Watson, Mark S. Hancock, Regan L. Mandryk. Gamifying behaviour that leads to learning. In Lennart E. Nacke, Kevin A. Harrigan, Neil Randall, editors, Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification '13, Toronto, Ontario, Canada, October 2-4, 2013. pages 87-90, ACM, 2013. [doi]

@inproceedings{WatsonHM13,
  title = {Gamifying behaviour that leads to learning},
  author = {Diane Watson and Mark S. Hancock and Regan L. Mandryk},
  year = {2013},
  doi = {10.1145/2583008.2583021},
  url = {http://doi.acm.org/10.1145/2583008.2583021},
  researchr = {https://researchr.org/publication/WatsonHM13},
  cites = {0},
  citedby = {0},
  pages = {87-90},
  booktitle = {Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification '13, Toronto, Ontario, Canada, October 2-4, 2013},
  editor = {Lennart E. Nacke and Kevin A. Harrigan and Neil Randall},
  publisher = {ACM},
  isbn = {978-1-4503-2815-9},
}