Predicting the perceived quality of a first person shooter: the Quake IV G-model

A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed. Predicting the perceived quality of a first person shooter: the Quake IV G-model. In Adrian David Cheok, Yutaka Ishibashi, editors, Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006. pages 42, ACM, 2006. [doi]

Abstract

Abstract is missing.