Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games

Tan Yu Wei, Xiaohan Cui, Anand Bhojan. Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games. In A. Augusto de Sousa, Kurt Debattista, Kadi Bouatouch, editors, Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022, Volume 1: GRAPP, Online Streaming, February 6-8, 2022. pages 115-125, SCITEPRESS, 2022. [doi]

@inproceedings{WeiCB22,
  title = {Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games},
  author = {Tan Yu Wei and Xiaohan Cui and Anand Bhojan},
  year = {2022},
  doi = {10.5220/0010984700003124},
  url = {https://doi.org/10.5220/0010984700003124},
  researchr = {https://researchr.org/publication/WeiCB22},
  cites = {0},
  citedby = {0},
  pages = {115-125},
  booktitle = {Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022, Volume 1: GRAPP, Online Streaming, February 6-8, 2022},
  editor = {A. Augusto de Sousa and Kurt Debattista and Kadi Bouatouch},
  publisher = {SCITEPRESS},
  isbn = {978-989-758-555-5},
}