Abstract is missing.
- Wearable Human AugmentationRoope Raisamo. 5
- Reducing Brain-computer Interaction Training Time with Embodied Virtual AvatarFilip Skola, Fotis Liarokapis. 7-17 [doi]
- The Risky Business of Visualizing Known Unknowns for Decision Making with MapsSara Irina Fabrikant. 19
- Neural Implicit Representations for 3D Vision and BeyondAndreas Geiger 0001. 21
- Prototyping Context-aware Augmented Reality Applications for Smart Environments inside Virtual RealityJérémy Lacoche, Éric Villain. 27-38 [doi]
- Real-time Rendering of Indirectly Visible CausticsPierre Moreau 0001, Michael C. Doggett. 39-48 [doi]
- Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based TerrainFong Yuan Lim, Tan Yu Wei, Anand Bhojan. 49-59 [doi]
- Animating and Adjusting 3D Orthodontic Treatment ObjectivesMaxime Chapuis, Mathieu Lafourcade, William Puech, Gérard Guillerm, Noura Faraj. 60-67 [doi]
- A VR Application for the Analysis of Human Responses to Collaborative RobotsRicardo Matias, Paulo Menezes. 68-78 [doi]
- A Hybrid System for Real-time Rendering of Depth of Field Effect in GamesTan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan. 79-90 [doi]
- Enriching the Visit to an Historical Botanic Garden with Augmented RealityRafael Torres, Stefan Postolache, Maria Beatriz Carmo, Ana Paula Cláudio, Ana Paula Afonso 0001, António Ferreira 0001, Dulce Domingos. 91-102 [doi]
- An Efficient Workflow for Representing Real-world Urban Environments in Game Engines using Open-source Software and DataArash Shahbaz Badr, Raffaele de Amicis. 103-114 [doi]
- Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in GamesTan Yu Wei, Xiaohan Cui, Anand Bhojan. 115-125 [doi]
- Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User StudyThomas Suselo, Burkhard C. Wünsche, Andrew Luxton-Reilly. 126-135 [doi]
- Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented RealityShaun Bangay, Adam P. A. Cardilini, Nyree L. Raabe, Kelly K. Miller, Jordan Vincent, Greg Bowtell, Daniel Ierodiaconou, Tanya King. 139-146 [doi]
- Development of a Platform-independent Renderer for the Rendering of OpenStreetMap Indoor Maps in FlutterJulia Richter, Robin Thomas 0004, David Lange, Thomas Graichen, Ulrich Heinkel. 147-154 [doi]
- Incremental Online Reconstruction of Locally Quadric SurfacesJosua Bloeß, Dominik Henrich. 155-162 [doi]
- Pan-zoom Motion Capture in Wide Scenes using Panoramic BackgroundMasanobu Yamamoto. 163-171 [doi]
- TauBench: Dynamic Benchmark for Graphics RenderingJoel Alanko, Markku J. Mäkitalo, Pekka Jääskeläinen. 172-179 [doi]
- ReforestAR: An Augmented Reality Mobile Application for Reforest PurposesMatias Luna, Enrico Gomes, Alexandrino Gonçalves, Nuno Rodrigues, Anabela Marto, Rita M. T. Ascenso. 180-187 [doi]
- A Lightweight Photon Tracing Method for Visualising CausticsAdrian De Barro, Keith Bugeja, Sandro Spina, Mark Magro, Kevin Napoli. 188-195 [doi]
- Anvil: A Tool for Visual Debugging of Rendering PipelinesKevin Napoli, Keith Bugeja, Sandro Spina, Mark Magro, Adrian De Barro. 196-203 [doi]
- A Natural Interaction Paradigm to Facilitate Cardiac Anatomy Education using Augmented Reality and a Surgical MetaphorDmitry Resnyansky, Nurullah Okumus, Mark Billinghurst, Emin Ibili, Tolga Ertekin, Düriye Öztürk, Taha Erdogan. 204-211 [doi]
- Area Lights Voxelization for Light Propagation VolumesCristian Lambru, Florica Moldoveanu, Anca Morar, Victor Asavei. 212-219 [doi]
- A Non-Photorealistic Rendering Technique for Art-directed Hatching of 3D Point CloudsRonja Wagner, Ole Wegen, Daniel Limberger, Jürgen Döllner, Matthias Trapp 0001. 220-227 [doi]
- Multi-view NURBS VolumeWanwan Li. 228-235 [doi]
- Non-planar Surface Shape Reconstruction from a Point Cloud in the Context of Muscles Attachments EstimationJosef Kohout, Martin Cervenka. 236-243 [doi]
- Influence of Texture Fidelity on Spatial Perception in Virtual RealityAndrei Iuliu Lucaci, Morten Trier Bach, Poul Anker Jensen, Claus Brøndgaard Madsen. 244-251 [doi]
- Neuranimation: Reactive Character Animations with Deep Neural NetworksSebastian Silva, Sergio Sugahara, Willy Ugarte. 252-259 [doi]
- A Preliminary Development of the Morris Maze Procedure in Virtual RealityJesús Moreno, Juan Manuel Jurado, José E. Callejas-Aguilera, Juan-Roberto Jiménez-Pérez. 260-267 [doi]
- Geometry Compression of Triangle Meshes using a Reference ShapeEliska Mourycová, Libor Vása. 268-277 [doi]
- Accelerated Airborne Virus Spread Simulation: Coupling Agent-based Modeling with GPU-accelerated Computational Fluid DynamicsChristoph Schinko, Lin Shao, Johannes Mueller-Roemer, Daniel Weber, Xingzi Zhang, Eugene Lee, Bastian Sander, Alexander Steinhardt, Volker Settgast, Kan Chen, Marius Erdt, Eva Eggeling. 278-285 [doi]
- Towards Lightweight Neural Animation: Exploration of Neural Network Pruning in Mixture of Experts-based Animation ModelsAntoine Maiorca, Nathan Hubens, Sohaib Laraba, Thierry Dutoit. 286-293 [doi]
- A Controlled Virtual Reality Exposure Therapy Application for SmartphonesJoana Teixeira, Bruno Patrão, Paulo Menezes. 294-301 [doi]
- RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in GamesTan Yu Wei, Nicholas Chua, Clarence Koh, Anand Bhojan. 302-309 [doi]
- Reconstruction of the Face Shape using the Motion Capture System in the Blender EnvironmentJoanna Smolska, Dariusz J. Sawicki. 310-317 [doi]
- Estimating Body Shapes from MeasurementsMargarida Lima, Joaquim Jorge, João Pereira. 318-325 [doi]