Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification

Johann Wentzel, Greg d'Eon, Daniel Vogel 0001. Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification. In Regina Bernhaupt, Florian 'Floyd' Mueller, David Verweij, Josh Andres, Joanna McGrenere, Andy Cockburn, Ignacio Avellino, Alix Goguey, Pernille Bjøn, Shengdong Zhao, Briane Paul Samson, Rafal Kocielnik, editors, CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020. pages 1-12, ACM, 2020. [doi]

Abstract

Abstract is missing.