Design of a Curriculum Framework for Raising Awareness of Game Accessibility

Thomas Westin, Jérôme Dupire. Design of a Curriculum Framework for Raising Awareness of Game Accessibility. In Klaus Miesenberger, Christian Bühler, Petr Penáz, editors, Computers Helping People with Special Needs - 15th International Conference, ICCHP 2016, Linz, Austria, July 13-15, 2016, Proceedings, Part I. Volume 9758 of Lecture Notes in Computer Science, pages 501-508, Springer, 2016. [doi]

@inproceedings{WestinD16,
  title = {Design of a Curriculum Framework for Raising Awareness of Game Accessibility},
  author = {Thomas Westin and Jérôme Dupire},
  year = {2016},
  doi = {10.1007/978-3-319-41264-1_68},
  url = {http://dx.doi.org/10.1007/978-3-319-41264-1_68},
  researchr = {https://researchr.org/publication/WestinD16},
  cites = {0},
  citedby = {0},
  pages = {501-508},
  booktitle = {Computers Helping People with Special Needs - 15th International Conference, ICCHP 2016, Linz, Austria, July 13-15, 2016, Proceedings, Part I},
  editor = {Klaus Miesenberger and Christian Bühler and Petr Penáz},
  volume = {9758},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-41263-4},
}