The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis

Phil Wilkinson, Thomas Joseph Matthews. The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis. In Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Zweig, editors, Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Volume 9970 of Lecture Notes in Computer Science, pages 63-91, 2015. [doi]

@inproceedings{WilkinsonM15,
  title = {The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis},
  author = {Phil Wilkinson and Thomas Joseph Matthews},
  year = {2015},
  doi = {10.1007/978-3-319-46152-6_4},
  url = {http://dx.doi.org/10.1007/978-3-319-46152-6_4},
  researchr = {https://researchr.org/publication/WilkinsonM15},
  cites = {0},
  citedby = {0},
  pages = {63-91},
  booktitle = {Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers},
  editor = {Ralf Dörner and Stefan Göbel and Michael D. Kickmeier-Rust and Maic Masuch and Katharina Zweig},
  volume = {9970},
  series = {Lecture Notes in Computer Science},
  isbn = {978-3-319-46151-9},
}