Andrew B. Williams. The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering. IEEE Trans. Education, 46(1):206, 2003. [doi]
@article{Williams03-4, title = {The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering}, author = {Andrew B. Williams}, year = {2003}, doi = {10.1109/TE.2002.808260}, url = {http://dx.doi.org/10.1109/TE.2002.808260}, researchr = {https://researchr.org/publication/Williams03-4}, cites = {0}, citedby = {0}, journal = {IEEE Trans. Education}, volume = {46}, number = {1}, pages = {206}, }