A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking

Yoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan, Li Chen Yap. A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking. In Michael E. Auer, Hanno Hortsch, Panarit Sethakul, editors, The Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019) - Volume 2, Bangkok, Thailand, 25-28 September, 2019. Volume 1135 of Advances in Intelligent Systems and Computing, pages 607-615, Springer, 2019. [doi]

@inproceedings{WongYTY19,
  title = {A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking},
  author = {Yoke Seng Wong and Maizatul Hayati Mohamad Yatim and Wee Hoe Tan and Li Chen Yap},
  year = {2019},
  doi = {10.1007/978-3-030-40271-6_60},
  url = {https://doi.org/10.1007/978-3-030-40271-6_60},
  researchr = {https://researchr.org/publication/WongYTY19},
  cites = {0},
  citedby = {0},
  pages = {607-615},
  booktitle = {The Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019) - Volume 2, Bangkok, Thailand, 25-28 September, 2019},
  editor = {Michael E. Auer and Hanno Hortsch and Panarit Sethakul},
  volume = {1135},
  series = {Advances in Intelligent Systems and Computing},
  publisher = {Springer},
  isbn = {978-3-030-40271-6},
}