Yoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan, Li Chen Yap. A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking. In Michael E. Auer, Hanno Hortsch, Panarit Sethakul, editors, The Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019) - Volume 2, Bangkok, Thailand, 25-28 September, 2019. Volume 1135 of Advances in Intelligent Systems and Computing, pages 607-615, Springer, 2019. [doi]
@inproceedings{WongYTY19, title = {A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking}, author = {Yoke Seng Wong and Maizatul Hayati Mohamad Yatim and Wee Hoe Tan and Li Chen Yap}, year = {2019}, doi = {10.1007/978-3-030-40271-6_60}, url = {https://doi.org/10.1007/978-3-030-40271-6_60}, researchr = {https://researchr.org/publication/WongYTY19}, cites = {0}, citedby = {0}, pages = {607-615}, booktitle = {The Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019) - Volume 2, Bangkok, Thailand, 25-28 September, 2019}, editor = {Michael E. Auer and Hanno Hortsch and Panarit Sethakul}, volume = {1135}, series = {Advances in Intelligent Systems and Computing}, publisher = {Springer}, isbn = {978-3-030-40271-6}, }