GPU-parallel interpolation using the edge-direction based normal vector method for terrain triangular mesh

Jiaji Wu, Long Deng, Gwanggil Jeon, Jechang Jeong. GPU-parallel interpolation using the edge-direction based normal vector method for terrain triangular mesh. J. Real-Time Image Processing, 14(4):813-822, 2018. [doi]

@article{WuDJJ18,
  title = {GPU-parallel interpolation using the edge-direction based normal vector method for terrain triangular mesh},
  author = {Jiaji Wu and Long Deng and Gwanggil Jeon and Jechang Jeong},
  year = {2018},
  doi = {10.1007/s11554-016-0575-1},
  url = {https://doi.org/10.1007/s11554-016-0575-1},
  researchr = {https://researchr.org/publication/WuDJJ18},
  cites = {0},
  citedby = {0},
  journal = {J. Real-Time Image Processing},
  volume = {14},
  number = {4},
  pages = {813-822},
}