Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination

Chris Wyman, Greg Nichols, Jeremy Shopf. Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination. In Wolfgang Engel, editor, GPU Pro - Advanced Rendering Techniques. pages 199-213, A K Peters / Taylor & Francis, 2010. [doi]

@incollection{WymanNS10,
  title = {Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination},
  author = {Chris Wyman and Greg Nichols and Jeremy Shopf},
  year = {2010},
  doi = {10.1201/b10648-16},
  url = {https://doi.org/10.1201/b10648-16},
  researchr = {https://researchr.org/publication/WymanNS10},
  cites = {0},
  citedby = {0},
  pages = {199-213},
  booktitle = {GPU Pro - Advanced Rendering Techniques},
  editor = {Wolfgang Engel},
  publisher = {A K Peters / Taylor & Francis},
  isbn = {978-1-56881-472-8},
}