Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination

Chris Wyman, Greg Nichols, Jeremy Shopf. Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination. In Wolfgang Engel, editor, GPU Pro - Advanced Rendering Techniques. pages 199-213, A K Peters / Taylor & Francis, 2010. [doi]

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