Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment

Tengfei Xian. Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment. In Constantine Stephanidis, Margherita Antona, editors, HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Volume 1225 of Communications in Computer and Information Science, pages 356-364, Springer, 2020. [doi]

@inproceedings{Xian20-1,
  title = {Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment},
  author = {Tengfei Xian},
  year = {2020},
  doi = {10.1007/978-3-030-50729-9_51},
  url = {https://doi.org/10.1007/978-3-030-50729-9_51},
  researchr = {https://researchr.org/publication/Xian20-1},
  cites = {0},
  citedby = {0},
  pages = {356-364},
  booktitle = {HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II},
  editor = {Constantine Stephanidis and Margherita Antona},
  volume = {1225},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-030-50729-9},
}