Abstract is missing.
- Improving Cooperation Between Spatially Separated Operators Using Augmented RealityPatrick Baber, Marcel Saager, Bertram Wortelen. 3-8 [doi]
- Immersive Virtual Reality App to Promote Healthy Eating in ChildrenEsteban M. Fuentes, José Varela Aldás, Guillermo Palacios Navarro, Iván García-Magariño. 9-15 [doi]
- How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficient - A Study on the Narrative Immersion for VRZichun Guo, Jinghan Zhao, Zihao Wang. 16-29 [doi]
- Enabling Interaction with Arbitrary 2D Applications in Virtual EnvironmentsAdrian Heinrich Hoppe, Florian van de Camp, Rainer Stiefelhagen. 30-36 [doi]
- A Preliminary Study: Examining the Contribution of Neck Angles of a Virtual Dog to Its RealnessSatsuki Inoue, Iiji Ogawa. 37-42 [doi]
- Authoring Interactions for Tangible Augmented RealityKaran Jain, Young Mi Choi. 43-50 [doi]
- A Method of Shape Deformation Using a Cage Considering Shape FeaturesTakayuki Kanaya, Naoyuki Awano, Yuta Muraki, Ken-ichi Kobori. 51-56 [doi]
- Exposure Compensation from a Single ImageKeitaro Kawamori, Ryo Akamatsu, Yuta Muraki, Toshiaki Kondo, Ken-ichi Kobori. 57-63 [doi]
- Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and AgeJaikishan Khatri, Masoud Moghaddasi, Jose Llanes-Jurado, Luciano Spinella, Javier Marín-Morales, Jaime Guixeres, Mariano Alcañiz. 64-69 [doi]
- On the Peripherals of Peripherals: Exploring a Holistic Augmented Reality Product SystemJulian King, Ralf Schneider. 70-76 [doi]
- Building Cognitive Readiness and Resilience Skills for Situation Assessment and Diagnostic Reasoning in a VR CRJari Laarni, Marja Liinasuo, Satu Pakarinen, Kristian Lukander, Tomi Passi, Ville Pitkänen, Leena Salo. 77-84 [doi]
- Multiuser Virtual Reality for Designing and Editing 3D ModelsNoppasorn Larpkiattaworn, Pitijit Chareonwuttikajorn, Pattaraporn Punya, Siam Charoenseang. 85-91 [doi]
- Segmentation of Areas of Interest Inside a Virtual Reality StoreMasoud Moghaddasi, Jaikishan Khatri, Jose Llanes-Jurado, Luciano Spinella, Javier Marín-Morales, Jaime Guixeres, Mariano Alcañiz. 92-98 [doi]
- An In-store Recommender System Leveraging the Microsoft HoloLensDaniel Alejandro Mora Hernandez, Shubham Jain, Oliver Nalbach, Dirk Werth. 99-107 [doi]
- Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case StudyBruno Porras-Garcia, Marta Ferrer-García, Eduardo Serrano-Troncoso, Marta Carulla-Roig, Pau Soto-Usera, Laura Fernández-Del Castillo Olivares, Natalia Figueras-Puigderajols, José Gutiérrez-Maldonado. 108-115 [doi]
- Implementation of Immersive Virtual Reality Through the Analysis of Diegetic User InterfaceGapyuel Seo. 116-121 [doi]
- Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living EnvironmentRiku Toriyama, Hisaya Tanaka. 122-130 [doi]
- Visual Environment Design of VR Space for Sequential Reading in Web BrowsingTaisei Tsunajima, Nobuyuki Nishiuchi. 131-136 [doi]
- Designing Virtual Equipment Systems for VRPowen Yao, Tian Zhu 0002, Michael Zyda. 137-144 [doi]
- Virtual Kayaking: A Study on the Effect of Low-Cost Passive Haptics on the User Experience While ExercisingAngelos Barmpoutis, Randi Weitzen Faris, Samantha Garcia, Jingyao Li, Joshua Philoctete, Jason Puthusseril, Liam Wood, Menghan Zhang. 147-155 [doi]
- Extending the Robotic Workspace by Motion Tracking Large WorkpiecesMirco Becker, Victor Sardenberg, Marco Schacht. 156-162 [doi]
- A Robot Agent that Learns Group Interaction Through a Team-Based Virtual Reality Game Using Affective Reward Reinforcement LearningChawakorn Chaichanawirote, Masataka Tokumaru, Siam Charoenseang. 163-168 [doi]
- An Interactive Model of Physical Fitness Activity for the ElderlyChen-Fu Chen, Hung-Ken Lee. 169-173 [doi]
- Real-Time Slouch Detection and Human Posture Prediction from Pressure MatBlaze Goldstein, Isabella Huang, Ruzena Bajcsy. 174-180 [doi]
- A Novel Snowboard Training System Using Visual and Auditory FeedbackTakashi Kuwahara, Itsuki Takahashi, Shintaro Harikae. 181-187 [doi]
- Developing Autonomous Adaptive Behavior for Human Behavior Simulation of an Atypical Architectural SpaceYun Gil Lee. 188-192 [doi]
- Bowing Detection for Erhu Learners Using YOLO Deep Learning TechniquesBonnie Lu, Chyi-Ren Dow, Chang-Jan Peng. 193-198 [doi]
- Archery Form Guidance System Using Acceleration Sensors and Foot Pressure SensorsIbuki Meguro, Eiichi Hayakawa. 199-203 [doi]
- Generation of Brass Band Animation Synchronized with the Motion of Conductor's HandYuta Muraki, Katsuki Kobayashi, Koji Nishio, Ken-ichi Kobori. 204-211 [doi]
- Development of a Quantification Method for Tendon Vibration Inducing Motion IllusionHiroyuki Ohshima, Hitoshi Ishido, Yusuke Iwata, Shigenobu Shimada. 212-216 [doi]
- Developing a Deployment Technology for Virtual Users with an Autonomous Psychological Behavioral Simulation in Atypical Architectural SpaceJimin Park, Hyangsun Lee, Sujin Kim, Yun Gil Lee. 217-222 [doi]
- Visualization of Classification of Basic Level Schools in Mexico Based on Academic Performance and InfrastructureSergio Víctor Chapa Vergara, Erika Hernández-Rubio, Sergio D. Romero-García, Amilcar Meneses Viveros. 225-232 [doi]
- Case Study Course on the Development of Image and Text with Bronfenbrenner's Ecological Systems TheoryMiao-Hsien Chuang, Chin-Lung Chen, Jui-Ping Ma. 233-238 [doi]
- Making Others' Efforts Tangible - - How Other Learners Affect Climate Fostering Long-Term Self-paced Learning in Virtual EnvironmentShogo Imada, Naoko Hayashida, Hideaki Kuzuoka, Kenji Suzuki, Mika Oki. 239-247 [doi]
- Use of Force Simulator for Law Enforcement Handgun QualificationJulie A. Kent. 248-255 [doi]
- Training Young Cybersecurity Talents - The Case of EstoniaKaido Kikkas, Birgy Lorenz. 256-263 [doi]
- A Framework to Analyze Comments for Educational Apps on Google Play StoreAtharva Kimbahune, Niharika Srivastav, Snehal Kimbahune. 264-268 [doi]
- Implementation of Computational Thinking in School Curriculums Across AsiaKasper Kristensen. 269-276 [doi]
- Proposal of a Career Selection Support System for High School Students by Visualizing OccupationsRyuhei Kubota, Tomofumi Uetake. 277-283 [doi]
- Different Ways of Interacting with Videos During Learning in Secondary Physics LessonsDavid Leisner, Carmen Zahn, Alessia Ruf, Alberto A. P. Cattaneo. 284-291 [doi]
- Combining Gamification and Active Learning in Higher EducationGiada Marinensi, Marc Romero Carbonell, Carlo Maria Medaglia. 292-296 [doi]
- Development of a Real Time Page Transition Feedback System and Its Impact on Learning BehaviorDaiki Mori, Yasuhiro Mori, Komei Sakamoto, Takahiko Mendori. 297-303 [doi]
- Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research ParticipationSharon Mozgai, Arno Hartholt, Dayo Akinyemi, Katarina Kubicek, Albert Skip Rizzo, Michele Kipke. 304-307 [doi]
- Development of a Learning Analytics Environment Introducing Mentoring HistoryTatsuya Shishibori, Komei Sakamoto, Yasuhiro Mori, Takahiko Mendori. 308-315 [doi]
- Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning PrinciplesPatrick Sunnen, Béatrice Arend, Svenja Heuser, Hoorieh Afkari, Valérie Maquil. 316-324 [doi]
- Using Emoji as Image Resources in Educational Programming ToolsRyo Suzuki, Ikuro Choh. 325-331 [doi]
- Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: "Koma Scouter"Hiroshi Suzuki, Hisashi Sato. 332-337 [doi]
- Deep Learning-Based Automatic Pronunciation Assessment for Second Language LearnersKohichi Takai, Panikos Heracleous, Keiji Yasuda, Akio Yoneyama. 338-342 [doi]
- "Ad Meliora": Towards an Improved Approach to Global Software Engineering CurriculumSimona Vasilache. 343-348 [doi]
- The Learning Behaviors Analysis in a Language Learning Support System - A Pilot StudyJingyun Wang, Ching-Ju Chao, Likun Liu. 349-355 [doi]
- Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming EnvironmentTengfei Xian. 356-364 [doi]
- Emotional Pathways of Successful College EssaysEric Xu, Qiping Zhang. 365-371 [doi]
- Development of Nudge System: To Nudge Other Students Through Their TabletKyoichi Yokoyama, Tadashi Misono, Rieko Inaba, Yuki Watanabe. 372-380 [doi]