Smooth Path Algorithm Based on A* in Games

Xiang Xu, Kun Zou. Smooth Path Algorithm Based on A* in Games. In Song Lin, Xiong Huang, editors, Advances in Computer Science, Environment, Ecoinformatics, and Education - International Conference, CSEE 2011, Wuhan, China, August 21-22, 2011. Proceedings, Part I. Volume 214 of Communications in Computer and Information Science, pages 15-21, Springer, 2011. [doi]

@inproceedings{XuZ11-9,
  title = {Smooth Path Algorithm Based on A* in Games},
  author = {Xiang Xu and Kun Zou},
  year = {2011},
  doi = {10.1007/978-3-642-23321-0_3},
  url = {http://dx.doi.org/10.1007/978-3-642-23321-0_3},
  researchr = {https://researchr.org/publication/XuZ11-9},
  cites = {0},
  citedby = {0},
  pages = {15-21},
  booktitle = {Advances in Computer Science, Environment, Ecoinformatics, and Education - International Conference, CSEE 2011, Wuhan, China, August 21-22, 2011. Proceedings, Part I},
  editor = {Song Lin and Xiong Huang},
  volume = {214},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-642-23320-3},
}