Xiang Xu, Kun Zou. Smooth Path Algorithm Based on A* in Games. In Song Lin, Xiong Huang, editors, Advances in Computer Science, Environment, Ecoinformatics, and Education - International Conference, CSEE 2011, Wuhan, China, August 21-22, 2011. Proceedings, Part I. Volume 214 of Communications in Computer and Information Science, pages 15-21, Springer, 2011. [doi]
@inproceedings{XuZ11-9, title = {Smooth Path Algorithm Based on A* in Games}, author = {Xiang Xu and Kun Zou}, year = {2011}, doi = {10.1007/978-3-642-23321-0_3}, url = {http://dx.doi.org/10.1007/978-3-642-23321-0_3}, researchr = {https://researchr.org/publication/XuZ11-9}, cites = {0}, citedby = {0}, pages = {15-21}, booktitle = {Advances in Computer Science, Environment, Ecoinformatics, and Education - International Conference, CSEE 2011, Wuhan, China, August 21-22, 2011. Proceedings, Part I}, editor = {Song Lin and Xiong Huang}, volume = {214}, series = {Communications in Computer and Information Science}, publisher = {Springer}, isbn = {978-3-642-23320-3}, }