Gamification Literacy: Emerging Needs for Identifying Bad Gamification

Toshihiko Yamakami. Gamification Literacy: Emerging Needs for Identifying Bad Gamification. In James J. Park, Joseph Kee-Yin Ng, Hwa-Young Jeong, Agustinus Borgy Waluyo, editors, Multimedia and Ubiquitous Engineering, MUE 2013, May 9-11, 2013, Seoul ,Korea. Volume 240 of Lecture Notes in Electrical Engineering, pages 395-403, Springer, 2013. [doi]

Abstract

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