A Comparative Research of the Influence of Game-based Learning on the Self-Efficacy of Sophomore English Majors in English Writing Course

Bing Yan. A Comparative Research of the Influence of Game-based Learning on the Self-Efficacy of Sophomore English Majors in English Writing Course. In Proceedings of the 6th International Conference on Digital Technology in Education, ICDTE 2022, Hangzhou, China, September 16-18, 2022. pages 42-46, ACM, 2022. [doi]

@inproceedings{Yan22-20,
  title = {A Comparative Research of the Influence of Game-based Learning on the Self-Efficacy of Sophomore English Majors in English Writing Course},
  author = {Bing Yan},
  year = {2022},
  doi = {10.1145/3568739.3568747},
  url = {https://doi.org/10.1145/3568739.3568747},
  researchr = {https://researchr.org/publication/Yan22-20},
  cites = {0},
  citedby = {0},
  pages = {42-46},
  booktitle = {Proceedings of the 6th International Conference on Digital Technology in Education, ICDTE 2022, Hangzhou, China, September 16-18, 2022},
  publisher = {ACM},
  isbn = {978-1-4503-9809-1},
}