Bing Yan. A Comparative Research of the Influence of Game-based Learning on the Self-Efficacy of Sophomore English Majors in English Writing Course. In Proceedings of the 6th International Conference on Digital Technology in Education, ICDTE 2022, Hangzhou, China, September 16-18, 2022. pages 42-46, ACM, 2022. [doi]
@inproceedings{Yan22-20, title = {A Comparative Research of the Influence of Game-based Learning on the Self-Efficacy of Sophomore English Majors in English Writing Course}, author = {Bing Yan}, year = {2022}, doi = {10.1145/3568739.3568747}, url = {https://doi.org/10.1145/3568739.3568747}, researchr = {https://researchr.org/publication/Yan22-20}, cites = {0}, citedby = {0}, pages = {42-46}, booktitle = {Proceedings of the 6th International Conference on Digital Technology in Education, ICDTE 2022, Hangzhou, China, September 16-18, 2022}, publisher = {ACM}, isbn = {978-1-4503-9809-1}, }