Detecting cheaters for multiplayer games: theory, design and implementation[1]

Siu Fung Yeung, John C. S. Lui, Jiangchuan Liu, Jeff Yan. Detecting cheaters for multiplayer games: theory, design and implementation[1]. In 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006, Las Vegas, NV, USA, February 13, 2006. pages 1178-1182, IEEE, 2006. [doi]

@inproceedings{YeungLLY06,
  title = {Detecting cheaters for multiplayer games: theory, design and implementation[1]},
  author = {Siu Fung Yeung and John C. S. Lui and Jiangchuan Liu and Jeff Yan},
  year = {2006},
  doi = {10.1109/CCNC.2006.1593224},
  url = {https://doi.org/10.1109/CCNC.2006.1593224},
  researchr = {https://researchr.org/publication/YeungLLY06},
  cites = {0},
  citedby = {0},
  pages = {1178-1182},
  booktitle = {3rd IEEE Consumer Communications and Networking Conference, CCNC 2006, Las Vegas, NV, USA, February 13, 2006},
  publisher = {IEEE},
  isbn = {1-4244-0085-6},
}