Siu Fung Yeung, John C. S. Lui, Jiangchuan Liu, Jeff Yan. Detecting cheaters for multiplayer games: theory, design and implementation[1]. In 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006, Las Vegas, NV, USA, February 13, 2006. pages 1178-1182, IEEE, 2006. [doi]
@inproceedings{YeungLLY06, title = {Detecting cheaters for multiplayer games: theory, design and implementation[1]}, author = {Siu Fung Yeung and John C. S. Lui and Jiangchuan Liu and Jeff Yan}, year = {2006}, doi = {10.1109/CCNC.2006.1593224}, url = {https://doi.org/10.1109/CCNC.2006.1593224}, researchr = {https://researchr.org/publication/YeungLLY06}, cites = {0}, citedby = {0}, pages = {1178-1182}, booktitle = {3rd IEEE Consumer Communications and Networking Conference, CCNC 2006, Las Vegas, NV, USA, February 13, 2006}, publisher = {IEEE}, isbn = {1-4244-0085-6}, }