Time Pressure as Video Game Design Element and Basic Need Satisfaction

Irem Gökçe Yildirim. Time Pressure as Video Game Design Element and Basic Need Satisfaction. In Jofish Kaye, Allison Druin, Cliff Lampe, Dan Morris, Juan Pablo Hourcade, editors, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts. pages 2005-2011, ACM, 2016. [doi]

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