Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits

SooJeong Yoo, Phillip Gough, Judy Kay. Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits. In Regina Bernhaupt, Florian 'Floyd' Mueller, David Verweij, Josh Andres, Joanna McGrenere, Andy Cockburn, Ignacio Avellino, Alix Goguey, Pernille Bjøn, Shengdong Zhao, Briane Paul Samson, Rafal Kocielnik, editors, CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020. pages 1-14, ACM, 2020. [doi]

Abstract

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