Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting

Takatoshi Yoshida, Yoshihiro Watanabe, Masatoshi Ishikawa. Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Emerging Technologies. ACM, 2016. [doi]

Abstract

Abstract is missing.