A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication

Hui Yuan, Dexiang Zhang, Weiwei Wang, Yujun Li. A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication. MONET, 25(5):1863-1872, 2020. [doi]

@article{YuanZWL20,
  title = {A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication},
  author = {Hui Yuan and Dexiang Zhang and Weiwei Wang and Yujun Li},
  year = {2020},
  doi = {10.1007/s11036-020-01570-y},
  url = {https://doi.org/10.1007/s11036-020-01570-y},
  researchr = {https://researchr.org/publication/YuanZWL20},
  cites = {0},
  citedby = {0},
  journal = {MONET},
  volume = {25},
  number = {5},
  pages = {1863-1872},
}