Effects of Gamification on Electronic Brainstorming Systems

Takaya Yuizono, Quinzhe Xing, Hiroaki Furukawa. Effects of Gamification on Electronic Brainstorming Systems. In Takaya Yuizono, Gustavo Zurita, Nelson Baloian, Tomoo Inoue, Hiroaki Ogata, editors, Collaboration Technologies and Social Computing - 7th International Conference, CollabTech 2014, Santiago, Chile, September 8-10, 2014. Proceedings. Volume 460 of Communications in Computer and Information Science, pages 54-61, Springer, 2014. [doi]

Abstract

Abstract is missing.