Takaya Yuizono, Quinzhe Xing, Hiroaki Furukawa. Effects of Gamification on Electronic Brainstorming Systems. In Takaya Yuizono, Gustavo Zurita, Nelson Baloian, Tomoo Inoue, Hiroaki Ogata, editors, Collaboration Technologies and Social Computing - 7th International Conference, CollabTech 2014, Santiago, Chile, September 8-10, 2014. Proceedings. Volume 460 of Communications in Computer and Information Science, pages 54-61, Springer, 2014. [doi]
Abstract is missing.