What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared

Vinciane Zabban. What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared. In Marinka Copier, Annika Waern, Helen W. Kennedy, editors, Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011. Digital Games Research Association, 2011. [doi]

@inproceedings{Zabban11,
  title = {What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared},
  author = {Vinciane Zabban},
  year = {2011},
  url = {http://www.digra.org/wp-content/uploads/digital-library/11312.58594.pdf},
  researchr = {https://researchr.org/publication/Zabban11},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  editor = {Marinka Copier and Annika Waern and Helen W. Kennedy},
  publisher = {Digital Games Research Association},
}