Zeping Zhan, Batu Aytemiz, Adam M. Smith. Taking the Scenic Route: Automatic Exploration for Videogames. In Matthew Guzdial, Joseph C. Osborn, Sam Snodgrass, editors, Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019. Volume 2313 of CEUR Workshop Proceedings, pages 26-34, CEUR-WS.org, 2019. [doi]
@inproceedings{ZhanAS19, title = {Taking the Scenic Route: Automatic Exploration for Videogames}, author = {Zeping Zhan and Batu Aytemiz and Adam M. Smith}, year = {2019}, url = {http://ceur-ws.org/Vol-2313/KEG_2019_paper_9.pdf}, researchr = {https://researchr.org/publication/ZhanAS19}, cites = {0}, citedby = {0}, pages = {26-34}, booktitle = {Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019}, editor = {Matthew Guzdial and Joseph C. Osborn and Sam Snodgrass}, volume = {2313}, series = {CEUR Workshop Proceedings}, publisher = {CEUR-WS.org}, }