Taking the Scenic Route: Automatic Exploration for Videogames

Zeping Zhan, Batu Aytemiz, Adam M. Smith. Taking the Scenic Route: Automatic Exploration for Videogames. In Matthew Guzdial, Joseph C. Osborn, Sam Snodgrass, editors, Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019. Volume 2313 of CEUR Workshop Proceedings, pages 26-34, CEUR-WS.org, 2019. [doi]

@inproceedings{ZhanAS19,
  title = {Taking the Scenic Route: Automatic Exploration for Videogames},
  author = {Zeping Zhan and Batu Aytemiz and Adam M. Smith},
  year = {2019},
  url = {http://ceur-ws.org/Vol-2313/KEG_2019_paper_9.pdf},
  researchr = {https://researchr.org/publication/ZhanAS19},
  cites = {0},
  citedby = {0},
  pages = {26-34},
  booktitle = {Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019},
  editor = {Matthew Guzdial and Joseph C. Osborn and Sam Snodgrass},
  volume = {2313},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}