Yubo Zhang, Zhao Dong, Kwan-Liu Ma. Realtime volume rendering using precomputed photon mapping. In Michael Garland, Rui Wang 0003, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon, editors, Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012. pages 217, ACM, 2012. [doi]
@inproceedings{ZhangDM12, title = {Realtime volume rendering using precomputed photon mapping}, author = {Yubo Zhang and Zhao Dong and Kwan-Liu Ma}, year = {2012}, doi = {10.1145/2159616.2159663}, url = {http://doi.acm.org/10.1145/2159616.2159663}, researchr = {https://researchr.org/publication/ZhangDM12}, cites = {0}, citedby = {0}, pages = {217}, booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012}, editor = {Michael Garland and Rui Wang 0003 and Stephen N. Spencer and Meenakshisundaram Gopi and Sung-Eui Yoon}, publisher = {ACM}, isbn = {978-1-4503-1194-6}, }