PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and Relighting

Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, Noah Snavely. PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and Relighting. In IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2021, virtual, June 19-25, 2021. pages 5453-5462, Computer Vision Foundation / IEEE, 2021. [doi]

@inproceedings{ZhangLWBS21,
  title = {PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and Relighting},
  author = {Kai Zhang and Fujun Luan and Qianqian Wang and Kavita Bala and Noah Snavely},
  year = {2021},
  url = {https://openaccess.thecvf.com/content/CVPR2021/html/Zhang_PhySG_Inverse_Rendering_With_Spherical_Gaussians_for_Physics-Based_Material_Editing_CVPR_2021_paper.html},
  researchr = {https://researchr.org/publication/ZhangLWBS21},
  cites = {0},
  citedby = {0},
  pages = {5453-5462},
  booktitle = {IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2021, virtual, June 19-25, 2021},
  publisher = {Computer Vision Foundation / IEEE},
}