Story scripting for automating cinematics and cut-scenes in video games

W. Zhang, M. McLaughlin, Michael Katchabaw. Story scripting for automating cinematics and cut-scenes in video games. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15 - 17, 2007. pages 152-159, ACM, 2007. [doi]

@inproceedings{ZhangMK07,
  title = {Story scripting for automating cinematics and cut-scenes in video games},
  author = {W. Zhang and M. McLaughlin and Michael Katchabaw},
  year = {2007},
  doi = {10.1145/1328202.1328229},
  url = {http://doi.acm.org/10.1145/1328202.1328229},
  researchr = {https://researchr.org/publication/ZhangMK07},
  cites = {0},
  citedby = {0},
  pages = {152-159},
  booktitle = {Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15 - 17, 2007},
  editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich},
  publisher = {ACM},
  isbn = {978-1-59593-943-2},
}