Abstract is missing.
- Towards an ethics of video gamingGrant Tavinor. 1-8 [doi]
- Girls playing games: rethinking stereotypesJennifer Jenson, Suzanne de Castell, Stephanie Fisher. 9-16 [doi]
- Digital game design for elderly usersWijnand A. IJsselsteijn, Henk Herman Nap, Yvonne de Kort, Karolien Poels. 17-22 [doi]
- Analyzing sociocultural perspectives on violence in digital gamesAlexander Thayer. 23-29 [doi]
- Pervasive games in ludic societyJaakko Stenros, Markus Montola, Frans Mäyrä. 30-37 [doi]
- Sensor networks as video game input devicesAnthony Whitehead, Nick Crampton, Kaitlyn Fox, Hannah Johnston. 38-45 [doi]
- Where is the answer?: the importance of curiosity in pervasive mobile gamesCarolina Islas Sedano, Teemu Henrikki Laine, Mikko Vinni, Erkki Sutinen. 46-53 [doi]
- The virtual window simulatorEric Penner, Jim R. Parker. 54-60 [doi]
- Guidelines for 3D positioning techniquesRobert J. Teather, Wolfgang Stuerzlinger. 61-68 [doi]
- Effective use of the periphery in game displaysKevin Grad, T. C. Nicholas Graham, A. James Stewart. 69-76 [doi]
- Video game play: effects on nighttime dreamsJayne Gackenbach, Ian Matty, Bena Kuruvilla. 77-82 [doi]
- "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodologyKarolien Poels, Yvonne de Kort, Wijnand A. IJsselsteijn. 83-89 [doi]
- While the ball in the digital soccer is rolling, where the non-player characters should go in a defensive situation?Vadim Kyrylov, Eddie Hou. 90-96 [doi]
- Cognitive dimensions of a game scripting toolMarty Kauhanen, Robert Biddle. 97-104 [doi]
- Casual games discussionJussi Kuittinen, Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen. 105-112 [doi]
- The impact of realism on learning engagement in educational gamesJay Shiro Tashiro, David Dunlap. 113-120 [doi]
- Instructional ethology: reverse engineering for serious design of educational gamesKatrin Becker. 121-128 [doi]
- A framework for socially communicative faces for game and interactive learning applicationsSteve DiPaola, Ali Arya. 129-136 [doi]
- DEAL: dialogue management in SCXML for believable game charactersJenny Brusk, Torbjörn Lager, Anna Hjalmarsson, Preben Wik. 137-144 [doi]
- True story: dynamically generated, contextually linked quests in persistent systemsJames Pita, Brian Magerko, Scott Brodie. 145-151 [doi]
- Story scripting for automating cinematics and cut-scenes in video gamesW. Zhang, M. McLaughlin, Michael Katchabaw. 152-159 [doi]
- Save 'Em: physical gameplay using augmented reality techniquesCody Watts, Ehud Sharlin. 160-165 [doi]
- Using games to increase exercise motivationJeffrey Yim, T. C. Nicholas Graham. 166-173 [doi]
- Automated avatar creation for 3D gamesAndrew Hogue, Sunbir Gill, Michael Jenkin. 174-180 [doi]
- IMTool: an open framework for interactive music compositionYves Chiricota, Jean-Michel Gilbert. 181-188 [doi]
- Adaptive multiple texture approach to texture packing for 3D video gamesAlexander Wong, Andrew A. Kennings. 189-196 [doi]
- Filtering of analogue sticks on joypads for improved control precisionChristoph Lürig. 197-200 [doi]
- Bridging the gap: balancing faculty expectations and student realities in computer gaming coursesChristopher A. Egert, Stephen Jacobs, Andrew M. Phelps. 201-204 [doi]
- Playscripts a new method for analyzing game design and playJessica Aldred, Robert Biddle, Chris Eaket, Brian Greenspan, David Mastey, Minh Quang Tran, Jennifer R. Whitson. 205-208 [doi]
- Wiizards: 3D gesture recognition for game play inputLouis Kratz, Matthew Smith, Frank J. Lee. 209-212 [doi]
- Video game habits: a reasoned action approachRyan Lange. 213-216 [doi]
- Musical interaction in computer gamesJim R. Parker, John Heerema. 217-220 [doi]
- A fast temporal compression/expansion algorithm for sampled audioJim R. Parker, J. Drews, J. Owoc. 221-224 [doi]
- Game development 2.0Daniel Volk. 225-228 [doi]
- Oh, the thinks you can think: language barriers in serious game designKatrin Becker. 229-232 [doi]
- NDNWN: designing games with aboriginal stories using the Aurora ToolsetBeth A. Dillon. 233-236 [doi]
- Interactive community simulation environment for community health nursingMichelle Hogan, Hamed Sabri, Bill Kapralos. 237-240 [doi]
- Wildfire Wally: a volunteer computing gameEvan M. Peck, Maria Riolo, Charles Cusack. 241-242 [doi]
- Creativity techniques in game designAnnakaisa Kultima, Janne Paavilainen. 243-244 [doi]
- Playing for knowledgeDana R. Herrera, András Margitay-Becht. 245-246 [doi]
- mygamestudies.com: building a community for game design studentsAki Järvinen. 247-248 [doi]
- Making players laugh: the value of humour in computer gamesClaire Dormann, Robert Biddle. 249-250 [doi]
- AudiOdyssey: an accessible video game for both sighted and non-sighted gamersEitan Glinert, Lonce Wyse. 251-252 [doi]