Single-Pass Point Rendering and Transparent Shading

Yanci Zhang, Renato Pajarola. Single-Pass Point Rendering and Transparent Shading. In Mario Botsch, Baoquan Chen, Mark Pauly, Matthias Zwicker, editors, Symposium on Point Based Graphics, Boston, Massachusetts, USA, 2006. Proceedings. pages 37-48, Eurographics Association, 2006. [doi]

@inproceedings{ZhangP06-1,
  title = {Single-Pass Point Rendering and Transparent Shading},
  author = {Yanci Zhang and Renato Pajarola},
  year = {2006},
  doi = {10.2312/SPBG/SPBG06/037-048},
  url = {http://dx.doi.org/10.2312/SPBG/SPBG06/037-048},
  researchr = {https://researchr.org/publication/ZhangP06-1},
  cites = {0},
  citedby = {0},
  pages = {37-48},
  booktitle = {Symposium on Point Based Graphics, Boston, Massachusetts, USA, 2006. Proceedings},
  editor = {Mario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwicker},
  publisher = {Eurographics Association},
  isbn = {3-905673-32-0},
}