Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement

Yu Zhang, Terence Sim. Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement. In Baining Guo, Hanspeter Pfister, Dimitris Samaras, editors, Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005. pages 3-10, IEEE Computer Society, 2005. [doi]

@inproceedings{ZhangS05-6,
  title = {Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement},
  author = {Yu Zhang and Terence Sim},
  year = {2005},
  doi = {10.1109/CGI.2005.1500352},
  url = {http://doi.ieeecomputersociety.org/10.1109/CGI.2005.1500352},
  researchr = {https://researchr.org/publication/ZhangS05-6},
  cites = {0},
  citedby = {0},
  pages = {3-10},
  booktitle = {Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005},
  editor = {Baining Guo and Hanspeter Pfister and Dimitris Samaras},
  publisher = {IEEE Computer Society},
  isbn = {0-7803-9330-9},
}