Yu Zhang, Terence Sim. Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement. In Baining Guo, Hanspeter Pfister, Dimitris Samaras, editors, Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005. pages 3-10, IEEE Computer Society, 2005. [doi]
@inproceedings{ZhangS05-6, title = {Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement}, author = {Yu Zhang and Terence Sim}, year = {2005}, doi = {10.1109/CGI.2005.1500352}, url = {http://doi.ieeecomputersociety.org/10.1109/CGI.2005.1500352}, researchr = {https://researchr.org/publication/ZhangS05-6}, cites = {0}, citedby = {0}, pages = {3-10}, booktitle = {Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005}, editor = {Baining Guo and Hanspeter Pfister and Dimitris Samaras}, publisher = {IEEE Computer Society}, isbn = {0-7803-9330-9}, }