Abstract is missing.
- Ray tracing on the desktop: when and how?Peter Shirley. [doi]
- Keynote addressDemetri Terzopoulos. [doi]
- Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinementYu Zhang, Terence Sim. 3-10 [doi]
- Image-driven re-targeting and relighting of facial expressionsLei Zhang 0002, Yang Wang 0001, Sen Wang, Dimitris Samaras, Song Zhang 0002, Peisen Huang. 11-18 [doi]
- Real-time geometric motion blur for a deforming polygonal meshNathaniel Jones, John Keyser. 14-18 [doi]
- Synthesizing speech animation by learning compact speech co-articulation modelsZhigang Deng, John P. Lewis, Ulrich Neumann. 19-25 [doi]
- Real-time geometric motion blur for a deforming polygonal meshNathaniel Jones, John Keyser. 26-31 [doi]
- Video-based nonphotorealistic and expressive illustration of motionByungMoon Kim, Irfan A. Essa. 32-35 [doi]
- Markerless monocular motion capture using image features and physical constraintsYisheng Chen, Jinho Lee, Richard E. Parent, Raghu Machiraju. 36-43 [doi]
- On-line adapted transition between locomotion and jumpPascal Glardon, Ronan Boulic, Daniel Thalmann. 44-50 [doi]
- A collision resolution algorithm for clump-free fast moving clothSuejung B. Huh, Dimitris N. Metaxas. 51-58 [doi]
- Toward gesture-based behavior authoringEdward Yu-Te Shen, Bing-Yu Chen. 59-65 [doi]
- JEcoSys - a framework for interactive plants simulationLuis Carlos Yano Endo, Carlos Hitoshi Morimoto, Antonio Elias Fabris. 66-73 [doi]
- Visual simulation of chemical gardensXiaoming Wei, Feng Qiu, Wei Li 0004, Suzanne Yoakum-Stover, Arie E. Kaufman. 74-81 [doi]
- Total least squares fitting of point sets in m-DGaojin Wen, Dengming Zhu, Shihong Xia, Zhaoqi Wang. 82-86 [doi]
- CSG operations on point models with implicit connectivityNan Zhang 0011, Huamin Qu, Arie E. Kaufman. 87-93 [doi]
- Chaotic attractors with symmetries of the triangle groupsRuisong Ye. 94-99 [doi]
- Analyzing pre-fetching in large-scale visual simulationChu-Ming Ng, Cam-Thach Nguyen, Dinh Nguyen Tran, Tiow Seng Tan, Shin-We Yeow. 100-107 [doi]
- Dynamic LOD on GPUJunfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. 108-114 [doi]
- Constrained strip generation and management for efficient interactive 3D renderingPablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi, Renato Pajarola. 115-121 [doi]
- Surface reconstruction using oriented chargesJianning Wang, Manuel M. Oliveira, Hui Xie, Arie E. Kaufman. 122-128 [doi]
- Rational Bezier patch differentiation using the rational forward difference operatorXianming Chen, Richard F. Riesenfeld, Elaine Cohen. 129-134 [doi]
- Front spreading on 3D surfacesYe Zhao, Arie E. Kaufman. 135-141 [doi]
- Sketchy hairstylesXiaoyang Mao, Shiho Isobe, Ken-ichi Anjyo, Atsumi Imamiya. 142-147 [doi]
- Creating colored pencil style images by drawing strokes based on boundaries of regionsHajime Matsui, Henry Johan, Tomoyuki Nishita. 148-155 [doi]
- Multiple illuminated paper textures for drawing strokesKyoko Murakami, Reiji Tsuruno, Etsuo Genda. 156-161 [doi]
- Spatial partitioning of geometry images using locality masksLuke Domanski, Malcolm Cook. 162-168 [doi]
- Importance-driven texture encoding based on samplesYing Tang, Hongxin Zhang, Qing Wang, Hujun Bao. 169-176 [doi]
- Generating an ω-tile set for texture synthesisTuen-Young Ng, Conghua Wen, Tiow Seng Tan, Xinyu Zhang, Young J. Kim. 177-184 [doi]
- Scene independent real-time indirect illuminationJeppe Revall Frisvad, Rasmus Revall Frisvad, Niels Jørgen Christensen, Peter Falster. 185-190 [doi]
- Fast and exact direct illuminationFrédéric Mora, Lilian Aveneau. 191-197 [doi]
- Rendering anti-aliased line segmentsKeen-Han Wong, Xin Ouyang, Chi-Wan Lim, Tiow Seng Tan, Jürg Nievergelt. 198-205 [doi]
- Simulation of large crowds in emergency situations including gaseous phenomenaNicolas Courty, Soraia Raupp Musse. 206-212 [doi]
- A motivational model of action selection for virtual humansEtienne de Sevin, Daniel Thalmann. 213-220 [doi]
- Ontology-based crowd simulation for normal life situationsDaniel Costa de Paiva, Renata Vieira, Soraia Raupp Musse. 221-226 [doi]
- A fast rendering method for a scene with participating media of anisotropic scattering propertyYusuke Tokuyoshi, Minoru Maruyama. 227-233 [doi]
- A system for real-time watercolour renderingJeremy Burgess, Geoff Wyvill, Scott A. King. 234-240 [doi]
- A new 3D display using a dynamically reconfigurable display matrix surfaceDaqing Xue, Darrell Wallace, Roger Crawfis. 241-248 [doi]
- Light propagation for mixed polygonal and volumetric dataCaixia Zhang, Daqing Xue, Roger Crawfis. 249-256 [doi]