Richard Zhao, Duane Szafron. Virtual character behavior architecture using cyclic scheduling. In Michael Mateas, Tiffany Barnes, Ian Bogost, editors, Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014. Society for the Advancement of the Science of Digital Games, 2014. [doi]
Abstract is missing.