Digital Game-Based Assessment on Student Evaluation: A Systematic Review

Sha Zhu, Qing Guo, Harrison Hao Yang. Digital Game-Based Assessment on Student Evaluation: A Systematic Review. In Richard Chen Li, Simon K. S. Cheung, Peter H. F. Ng, Leung Pun Wong, Fu Lee Wang, editors, Blended Learning: Engaging Students in the New Normal Era - 15th International Conference, ICBL 2022, Hong Kong, China, July 19-22, 2022, Proceedings. Volume 13357 of Lecture Notes in Computer Science, pages 85-96, Springer, 2022. [doi]

@inproceedings{ZhuGY22,
  title = {Digital Game-Based Assessment on Student Evaluation: A Systematic Review},
  author = {Sha Zhu and Qing Guo and Harrison Hao Yang},
  year = {2022},
  doi = {10.1007/978-3-031-08939-8_8},
  url = {https://doi.org/10.1007/978-3-031-08939-8_8},
  researchr = {https://researchr.org/publication/ZhuGY22},
  cites = {0},
  citedby = {0},
  pages = {85-96},
  booktitle = {Blended Learning: Engaging Students in the New Normal Era - 15th International Conference, ICBL 2022, Hong Kong, China, July 19-22, 2022, Proceedings},
  editor = {Richard Chen Li and Simon K. S. Cheung and Peter H. F. Ng and Leung Pun Wong and Fu Lee Wang},
  volume = {13357},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-08939-8},
}