Sha Zhu, Qing Guo, Harrison Hao Yang. Digital Game-Based Assessment on Student Evaluation: A Systematic Review. In Richard Chen Li, Simon K. S. Cheung, Peter H. F. Ng, Leung Pun Wong, Fu Lee Wang, editors, Blended Learning: Engaging Students in the New Normal Era - 15th International Conference, ICBL 2022, Hong Kong, China, July 19-22, 2022, Proceedings. Volume 13357 of Lecture Notes in Computer Science, pages 85-96, Springer, 2022. [doi]
@inproceedings{ZhuGY22, title = {Digital Game-Based Assessment on Student Evaluation: A Systematic Review}, author = {Sha Zhu and Qing Guo and Harrison Hao Yang}, year = {2022}, doi = {10.1007/978-3-031-08939-8_8}, url = {https://doi.org/10.1007/978-3-031-08939-8_8}, researchr = {https://researchr.org/publication/ZhuGY22}, cites = {0}, citedby = {0}, pages = {85-96}, booktitle = {Blended Learning: Engaging Students in the New Normal Era - 15th International Conference, ICBL 2022, Hong Kong, China, July 19-22, 2022, Proceedings}, editor = {Richard Chen Li and Simon K. S. Cheung and Peter H. F. Ng and Leung Pun Wong and Fu Lee Wang}, volume = {13357}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-031-08939-8}, }