Jichen Zhu, Santiago Ontañón. Player-Centered AI for Automatic Game Personalization: Open Problems. In Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes, editors, FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM, 2020. [doi]
@inproceedings{ZhuO20-0, title = {Player-Centered AI for Automatic Game Personalization: Open Problems}, author = {Jichen Zhu and Santiago Ontañón}, year = {2020}, doi = {10.1145/3402942.3402951}, url = {https://doi.org/10.1145/3402942.3402951}, researchr = {https://researchr.org/publication/ZhuO20-0}, cites = {0}, citedby = {0}, booktitle = {FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, publisher = {ACM}, isbn = {978-1-4503-8807-8}, }